Promotion Items start at

2106D


Item Layout Known:

[4 bytes for equipment table][Max Range][Min Range][Gold][Gold][Type][On use skill][Ability Code][Ability Value][Ability code][Ability value]

Ability Codes for items:

01 Evade Up ?
02 Critical Up
03 Double Attack Up?
04 Counter Up

06 Atk up
07 Def up
08 Agi up
09 MOVE up
0A Atk Down
0B Def down
0c Agi down
0D Move down 

0E Instant kill?

The critical/counter swords have a value of One, dunno if it's a simple binary yes/no or if using a big number makes these actions more likely.


Types:

20 Consumable Item
8A Levanter
CA Cursed Sword
02 Normal Weapon
0A Achilles Sword/Buster Shot


Equip Codes:
01 Swordsman
02 Knight
04 Warrior
08 Mage
10 Priest
20 Archer
40 Birdman
80 Wolfman
100 Ranger
200 Phoenik
400 Thief
800 Tortise
1000 Hero
2000 Paladin
4000 Pegasus Knight
8000 Gladiator
10000 Baron
20000 Wizard
40000 Sorcerer
80000 Vicar
100000 Master Monk
200000 Sniper
400000 Brass Gunner
800000 Bird Battler
1000000 Wolf Baron
2000000 Bow Knight
4000000 Phoenix
8000000 Ninja
10000000 Monster
20000000 Robot
40000000 Golem
80000000 Red Baron


Ability Codes:
00 Heal 1
01 Aura 1
02 Detox 1
03 Boost 1
04 Slow 1
05 Attack 1
06 Dispel 1
07 Muddle 1
08 Desoul 1
09 Sleep 1
0A Burn Item (Egress???)
0B Blaze 1
0C Freeze 1
0D Bolt 1
0E Blast 1
0F Magic Drain
10 Heal 1
11 Flame Breath
12 Snow Breath
13 Demon Breath
14 Self Attack Increase
15 Self Defense Increase
16 Self Agility Increase
17 Self Move Increase
18 Self Max HP Increase
19 No effect
1A No effect
1B Katon 1
1C Raijin 1
1D Dao 1
1E Apollo 1
1F Neptune 1
20 Atlas 1
21 Antidote?
22 Restore MP - Fairy Tear?
23 Self Max MP Increase
24 Self Level Up
25 Fire Breath
26 Freeze Breath
27 Bolt Breath
28 Kraken Bubble Breath
29 Kiwi Flame Breath
2A Restore MP to All - Light of Hope?
2B Odd Eye Laser
2C Freeze Game
2D Freeze Game
2E Freeze Game
2F Freeze Game
30 Freeze Game
3A More Different Frozen Game
3E Freeze Game
3F Nothing
40 Heal 2
41 Aura 2
42 Detox 2
43 Boost 2
44 Slow 2
45 Attack Boost
46 No effect fairy
47 Muddle 2
48 Desoul 2
49 Ally Sleep
4A Fairy of Nothing
4B Blaze 2
4C Freeze 2
4D Bolt 2
4E Blast 2
4F MP Ally Absorb
50 HP Healing Item
51 Flame Breath 2
52 Wind Breath 2
53 Demon Breath 2
54 Attack Increase
55 Defense Increase
56 Agility Increase
57 Move Increase
58 Max HP Increase
59 Fairy of Nothing
5A Fairy of Nothing
5B Katon 2
5C Raijin 2
5D Dao 2
5E Apollo 2
5F Neptune 2
60 Atlas 2
61 More Better Game Crash
62 MP Recover
63 Max MP Increase
64 Level Up
65 Game Freeze
66 Fairy of Hurt
67 Fairy of Hurt
68 Light bubble Breath
69 Flame Breath 3
6A MP Recover
6B Damage Fairy
6C Game Freeze
6D Game Freeze
6E Weirdly Aimed Game Freeze
6F Game Freeze
74 Freeze
7F Nothing Fairy
80 Heal 3
81 Aura 3
82 Detox 3
83 Boost Item
84 Unboost Item
85 Attack Item
86 Silence Fairy
87 Muddle Fairy
88 Desoul Fairy
89 Sleep Fairy
8A Nothing Fairy
8B Blaze 3
8C Freeze 3
8D Bolt 3
8E Blast 3
8F MP Absorb Fairy
90 Heal 4?
91 Flame Breath 3
92 Wind Breath 3
93 Hurt Fairy
94 Attack Increase
95 Defense Increase
96 Agility Increase
97 Move Increase
98 Max HP Increase
99 Nothing Fairy
9B Katon 3
9C Raijin 3
A0 Hurt Fairy
A1 Nothing Fairy
A2 MP Restore
(Getting sick of this task around here)
A3 Max MP Increase
A4 Level Up
A5 Damage Fairy
A6 Damage Fairy
A7 (Crash fairy, let's just fast forward shall we?)
C0 Heal 4
C1 Aura 4
C2 Detox 4
C3 Adjacent Boost
C4 Adjacent Unboost (argh! seen this all already, fast forward? Used a save state editing FAQ on GameFAQs - the codes for character spells and weapon affects appear to be the same.)
CB Blaze 4
CC Freeze 4
CD Bolt 4
CE Blast 4
CF MP Absorb Fairy
- Everything above this seems to recycle the same dummy skills and game crashes over and over, so, I 'blah' in their general direction. -
FF Nothing

Oozes resist Neptune/Ice... note for monster stat testing



Character Layouts

 1EE2F0

 [Atk][Atk growth?][]

 PALETTE LAYOUT  1F806

 [For Class][Model][Color Palette]

 1EE7D0

 [Class][Level][Item][Item][Item][Item]
 ff0c

 Spell Lists

 1EE300

 6 6 5 9 6 9 18

 
 Class Layouts

 1EE890

 [Move][9x?][4x?]

 21055

 [Promotes into]

 SPELL  176A6 : 17966

 8 Bytes
 [Spell Code][MP Cost][Animation][Type][Max Range][Min Range][AoE][Damage]

 177BF - Bolt 4





ENEMIES 56

Blue Shaman

1B30DE - Aura 3 spell

Resistance Values

1 25% Blast
2 - 50% BLAST
4 etc...
8 - BOLT
10 
20 - FREEZE
40 
80 - BLAZE

Add both, and you're weak to this element.



Some nice guy in forum might have found class sprite offsets - 006C0C54

C800D Sprite pointers
[facing up][side facing][down facing] - C8F6A is bowie
